![]() This will sound an alarm that ends with the phrase “Sector G”. Extraction is in sector G, and requires that you restore power to the elevator by flipping a switch in basement room G1. This all means you can’t just run to an extraction like on most maps, you have to be constantly ready to fight Scavs, you’re always competing with other players, and half the time you’re giving away your location when you activate an extraction. Also as a note: the announcements made when an extraction is activated are in Russian, but they end with an English phrase that you can recognize easily even if you don’t speak Russian. Finally, most of these extraction points have a chance of spawning Scav Raiders in the area and having them move towards the activation trigger. In addition, most extractions require some kind of action to be made available, and a loud announcement will be made whenever these are opened. You can’t do scav runs on labs so all the extractions are PMC only. ⦁ Sewer Manhole: Always open, requires that you aren’t wearing a backpack. ⦁ Scavs Lands: Always open, but requires both a PMC and a scav to extract at the same time. ⦁ Bunker Hermetic Door: This extraction needs to be manually activated elsewhere before it can be used, and its only good for four minutes after activating. It honks twice when it arrives, and honks once one minute before taking off. ⦁ Armored Train: Single-use, the train arrives sometime between 25 and 35 minutes into the raid, and stays for 7 minutes. ⦁ Hole In The Fence By The Mountains: Always open The Paracord for this doesn’t need to be in a bag or backpack, keeping it in your secure container is good enough. ⦁ Cliff Descent: Always open, but you need to have a Red Rebel Ice Pick in your melee slot and Paracord in your inventory, as well as not having an armored vest on. ⦁ ZB-014: Green flares when open, but still requires the ZB-014 Key Reserve Extraction Points ⦁ South V-Ex: single-use, 3k Roubles per player and a max of 4 players ⦁ RUAF Roadblock: Greenflares when it’s open ⦁ Factory Gate: always open, but requires both a scav and a PMC to extract at the same time. ⦁ Ruined Road: Always open, and adjacent to the “tunnel” PMC extraction. ⦁ Tunnel: Always open, this is adjacent to the scav “ruined road” Extraction, be careful ⦁ Rock Passage: Green flares when it is open ⦁ CCP Temporary: Searchlight on when open ⦁ Scav Camp: always available, but requires both a Scav and a PMC to extract at the same time. ⦁ Railway Exfil: Always available, also referred to as the North-West exit ⦁ Emercom Checkpoint: always available, also referred to as the South-East exit The power station switch needs to be on, then you must flush the toilet in Burger Spot, and use the Object 11SR Keycard. ⦁ Saferoom Exfil: Always available, but single-use. ⦁ Power Station: Single-Use and costs 3k Roubles per player, fitting a max of 4 players ⦁ Hole in Fence: Always open but requires you not to have a backpack equipped ⦁ RUAF Roadblock: open if the spotlight is on Factory Extraction Pointsįactory is a small map with few extractions, Gate 3 is almost guaranteed to be available but especially as a Scav you should double-check if you have Office Window or not. ⦁ Old Gas Station: will have a green flare in the parking lot if open ⦁ Trailer Park Workers’ Shack: Always open ⦁ Dorms V-Ex: Single-use, requires 7K Roubles per player and fits up to 4 players This article was updated on the 15th of December 2021 by Kelsey Raynor, with contributions from Julian Sims.⦁ Smuggler’s Boat: Campfire will be lit if open On the other hand, if you're used to navigating Tarkov, check out our weapons tier list. Have fun exploring Escape From Tarkov's Woods map! For something more beginner-friendly, we have a guide on the Customs map and some tips and tricks to aid you. Therefore, take caution if visiting these areas! The bunkers are also Extraction points, making them even more prone to the likes of campers. However, because of this, players will often camp the areas too. These are keen points of interest for players due to the fact that they typically have some decent loot to collect. The three areas that tend to interest players the most are as follows: The map features a lumber yard, a sawmill, a plane crash site, various abandoned bunkers, and even an abandoned tank, too. ZB-014 - All, Not Always Open, Requires ZB-014 KeyĪcross Tarkov's Woods, there is an abundance of different infrastructure for players to explore and search for loot. ![]() South V-Ex - All, Not Always Open, Can Only Be Used Once.Cliff Descent - PMC, Always Open, Need Paracord, Red Rebel Ice Pick, and no Armor Vest.Factory Gate - All Factions, Always Open, Must Be Friendly PMC/Scav Present.Here are all the Extraction points across the Woods map: ![]()
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